60s GT Racing Coupe - detailed 3D model is inspired by classic 1960s GT racing cars, designed with Italian passion and American bruteness. Period-accurate proportions and smooth, flowing bodywork. Ideal for game development, animation, or product visualization, the model captures the essence of historic endurance racing with a bold, low-slung coupe shape.
Model contains:
Interior
dummy suspension/chassis
V12 engine
Non-branded, fictional design for licensing flexibility
Body has one center. Wheels are centered seperately
Model technical specs:
288343 polygons / 298675 vertices
blend 3.5.1 file included (rendered in cycles, used aces color plugin for render)
mostly quads but some n-gons
mixed UV
Model consists of 50 objects and 40 shaders. No textures were used.
Model topology is based on quads, but contains some n-gons
Model objects naming begins with: CR_
Model shader naming begins with: CR_
Engine shader naming begins with: CR_e_
For better performance in game I suggest to remove engine from the car
60s GT Racing Coupe - detailed 3D model is inspired by classic 1960s GT racing cars, designed with Italian passion and American bruteness. Period-accurate proportions and smooth, flowing bodywork. Ideal for game development, animation, or product visualization, the model captures the essence of historic endurance racing with a bold, low-slung coupe shape.
Model contains:
Interior
dummy suspension/chassis
V12 engine
Non-branded, fictional design for licensing flexibility
Body has one center. Wheels are centered seperately
Model technical specs:
288343 polygons / 298675 vertices
blend 3.5.1 file included (rendered in cycles, used aces color plugin for render)
mostly quads but some n-gons
mixed UV
Model consists of 50 objects and 40 shaders. No textures were used.
Model topology is based on quads, but contains some n-gons
Model objects naming begins with: CR_
Model shader naming begins with: CR_
Engine shader naming begins with: CR_e_
For better performance in game I suggest to remove engine from the car